![]() The downside of having several StateMachine is that it's impossible to perfectly synchronize all animations. This virtually allows an unlimited number of WooHoo participants and any combinations of gender/species should work. This old system uses a StateMachine per actor instead of one StateMachine for all actors. +: The old animation system can now be enabled in the WooHoo options. +: Miscalculation of Acting performance during movie shoot. ![]() As a result, WooHoo interactions should no longer be dropped after sollicitation because no bedroom is found. +: Brothel's bedrooms are now correclty unreserved after usage. ![]() +: A validation process of loaded wooHoo stages to prevent invalid ones to be used. +: WooHoo post effects are now correctly applied for all participant pairs instead of applying only the best one. +: A bug in The Sims 3 DreamsAndPromises Manager preventing promised dreams to be completed because of other broken dreams. +: A bug with the WooHoo cooldown causing Sims to potentially spam the WooHooInteraction. +: Sims now correctly look for the most appropriate room to woohoo when none has been specified. +: A bug causing non KW service Sims to always reject woohoo interaction. +: A bug causing Sims to stay still after routing to a new object while woohooing (using the WooHooContinue interaction) when an outfit change is required.
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